This is the final post in a series covering PhotoView 360 and PhotoWorks. Over the past four days I've compared PhotoView 360 and PhotoWorks in the following areas.
· setting up materials
· setting up your rendering view
· setting up environments & lighting
· image output
Today we'll cover the final area, user interface and I'll also offer some of my own personal conclusions on how I'll use the two software's. Before we get started I'd like to clarify a couple of things.
If you own SolidWorks Office or higher both PhotoWorks and PhotoView 360 are included with the product. If you own the base SolidWorks package neither software is included.
PhotoWorks is a more mature SolidWorks rendering product and is in full release state (SP 0.0) along with SolidWorks 2009 (SP 0.0). PhotoView 360 is a brand new rendering offering from SolidWorks and is still in pre-release state. It has been my experience that pre-release versions of software don't typically differ all that much from released (SP 0.0) versions of software except for unresolved bug and performance issues. With that said, it's possible the released (SP 0.0) version of PhotoView 360 will have more features than those talked about here.
PhotoView 360 vs PhotoWorks: User Interface.
PhotoView 360. The user interface in PhotoView 360 could be classified as minimalistic. Because PhotoView 360 operates in its own window you don't have the overhead of the SolidWorks interface scattered around you. You can choose to open the material, environment and render settings tool palettes when needed or dock them on screen in any position you choose to be visible all the time. All settings and tools are easy to find and most are easy to use with the exception of some of the material controls. PhotoView 360's simplified user interface really allows a new user to set up and create a rendering quickly with very good results and little input. A couple things I really miss from PhotoWorks is the SolidWorks feature tree and the render manager. Having a feature tree in PhotoView 360 could make material application easier, make hiding and showing components easer and it could also double as a render manager. It would be a way for photoView 360 to offer more rendering information to the user which is currently lacking.
PhotoWorks. Since PhotoWorks is a totally integrated product inside of SolidWorks the user interface coexists and works very much like SolidWorks. You have access to the feature tree and direct access to modeling tools if changes to your model need to be made. The task pane houses the appearances and their application is as easy as drag and drop. I especially like the ability to use the feature tree to assign your materials to various parts (in an assembly) and especially features of parts. The PhotoWorks interface seems to fall short in two places, the scene editor and PhotoWorks options palette. Both of these offer very powerful controls that can make the difference between a good rendering and a great rendering but it takes time to discover these controls exist and how to use them. I think both could benefit from a redesign.
PhotoView 360 vs PhotoWorks in user interface. Once a person learns and becomes comfortable with the PhotoWorks interface I think their able to use it effectively. The problem is the time required to do this, most people either don't have it or don't want to invest it. On the flip side the PhotoView 360 user interface is very easy to navigate and learn from the first opening of the product. The first time user may not feel 100% comfortable but when they produce a very nice image in a short amount of time it encourages them to invest a bit more time to feel that comfort level. PhotoView 360 has also simplified the process to achieve very good images. You don't need to worry about lighting settings, indirect illumination settings, anti-aliasing settings, caustics settings,etc, etc, etc. All you have to do is apply your materials, choose the environment you like best and decide the quality you need, good, better, best. PhotoView 360 takes care of the rest and gives you a great image. No doubt PhotoView 360 has to win the user interface category.
PhotoView 360 vs PhotoWorks: Conclusion.
If you've followed along this week waiting for me to name an over all winner between PhotoView 360 and PhotoWorks then you might be disappointed. It was never my intention to decide for you which one is better. My intention was to share my thoughts with you on each in different areas. Only you can decide which software will work better for you based on your needs.
For most of my rendering needs PhotoWorks wins out over PhotoView 360. I need the better texture mapping, ability to create and save custom materials, decal support and camera controls that PhotoWorks provides to complete a professional level of renderings. If you have non textural materials and need to create a quick one off (or 5 color options of the same product) rendering for a website, brochure, or design review then PhotoView 360 is a great product and a good choice. PhotoView 360 is easy to use, easy to learn and will give even the novice user great images in a very short amount of time. If you need to create 75 renderings of an entire product line all viewed from the exact same point with warning labels and logos and the products have textural materials (wood, textured metal, carbon fiber for example) then PhotoWorks would probably be the better choice. If you need to create and save custom materials (especially textural materials) for your product renderings then PhotoWorks is currently your only choice between the two. Rendering products like PhotoView 360 represent the future of photo-realistic rendering and it's exciting technology. I'm hoping SolidWorks will develop PhotoView 360 at a much faster rate than the yearly cycle of SolidWorks. PhotoView 360 is a great product but suffers from a small feature set. I fully expect this to change in time and at some point I'm sure the feature set of PhotoView 360 will match and probably exceed that of PhotoWorks. Until then I'll continue to use PhotoView 360 when appropriate but I'll spend the majority of my time using PhotoWorks for the rendering work I do.
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