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September 25, 2008

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this my openion, i could be wrong certainly:
http://i36.tinypic.com/24z8uol.jpg

Valid observation, except that's not really the mechanism I have there. I'm afraid you missed something about the bar on the bottom, if you notice. That bar is able to move, it doesn't remain horizontal. It makes the whole difference. See what I mean?

well, it's hard to tell what the mechanism is from the photos.

Yeah, I know. If it had been the other way around, then you were right for sure!

what is the mechanism of flaps in an airplane’s wing?

I'm not exactly sure, but this guy's assembly reminded me of the airplane wing because instead of the bars I used, it had pneumating cylinders pushing the flap. If you observe the wing of an airplane as it's landing, you'll see something very similar, although I'm not sure of the exact details. Would be interesting to find out.

this is what i found as the linkage for the wing flap mechanism. looks like two four-bar mechanisms coupled to each other.

http://i36.tinypic.com/23gzpfm.jpg

Thanks for the info! BTW, I was in a hurry yesterday when I answered your first comment and I swear I saw you had two of the bars constrained. Perhaps it's because in my mechanism your horizontal bar is vertical for me, so it seemed to me that you had a vertical and a horizontal bar constrained. Anyway, I took a better look at your mechanism and you are right, it is the same. You are also right about the angle and the whole sketch getting overdefined if you try to make that angle a value of 10, for instance. However, I think this is not the reason why my assembly would become overdefined. See, try to model this using blocks or, better yet, model some bars of the same lenght of those you drew there and assemble them together. Then move the driver (L1) clockwise and observe how the mechanism behaves. When the driver and the horizontal bar are at an angle of around 30, the mechanism locks. A similar thing happens if you move the driver counterclockwise. This is the way the mechanism behaves, but unless you try to apply an ANGLE mate of less than 30 between the driver and the horizontal bar, the assembly shouldn't become overdefined.

The mate that was applied in my assembly and in the one with the cylinders was a LIMIT mate. It limits the range of motion of two components in the assembly within two values, but it doesn't constrain them to be any of those two values. Try applying a LimitAngle mate between the driver and the horizontal bar and you'll see that this doesn't overdefine the assembly either, even if you specify the limits as 0 to 50, for instance. All that you'll see is that the driver can oscillate between 50 and 30 and that's it. According to the limitangle mate, it could go all the way to 0, but because of the way the mechanism is designed, it will continue to lock at 30. Well, this is what I think, based on what I see, but I could be wrong too, of course.

If this is right, you could have one of these mechanisms pushing the flat component without causing the assembly to become overdefined, but when you add a second one (both of them with limit mates) that's when it becomes overdefined and I think it is because SW interprets it as if you were trying to apply the same mate twice.

Like I said, I could be wrong.

I get this same problem quite offer when using Limit Mates. I use quite a few gas struts, accuators and hinges. Everthing will moves quite smoothly then out of no where a warning and error mates appear. This is common if I use a folding hinge (similar as you have) and a gas strut pushing. I find (most times) Ctrl Q rebuilds and errors are corrected.

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