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Knitting isn't just for wusses anymore

Did you know you can use the Knit tool to create a surface on a face or faces (equivalent to an offset surface at 0.000 distance, commonly called 'offset zero')?  Well you can.

If you are using it create a surface from multiple faces, the faces need to be adjacent, but not overlapping.  You can however offset zero non-adjacent or overlapping faces.  So, if you're planning on forming a solid out of the surfaces later, using the knit tool will tell you upfront if the surfaces are touching and not overlapping (some of the criteria needed to form a solid).

Completing the Circle

I'm not sure when this changed....because I just tried it one day and it worked.  I know it works in 2006, your results for other versions of SolidWorks may vary. 

Say you have a arc in a sketch and you now want to change in to a circle.  Don't delete it and redraw it ....just drag one of the endpoints around the circle and drop it on the other end point.  Then magically both end points will disappear and you'll have a complete circle.

I'm still here and thinking about 2007

You all can't get rid of me that easily. J/K  Sorry I've need to take a break on the postings.

2007's been out for a while now and yet we still haven't upgraded.  Some of you are asking why not and while others are asking how do make the determination to upgrade. Typically we like to stay on the 1 to 2 SP lag.  And if everyone did this no bugs would be reported & fixed until SP 3.  So, I say Thanks You to those who make the plunge earlier.  SP 2.0 came out about 2 weeks ago now. Most part the reviews I've read about 2007 in general have been very positive like Ricky Jordan's blog:  http://www.rickyjordan.net/2006/11/sp_20_is_out.html  and even Matt has a somewhat postive tone about 2007 http://designsmarter.typepad.com/mattlombard/tech_tips/index.html

So I still really haven't answer either question. For the why, at this point it is mostly historical reasons and probably being overly cautious.  The beta testing wasn't as broad in the beginning and there wasn't as many users out there to report problems.  Now I hear more about many people upgrading very close to the time when they get their disks and not having too many problems.

To determine when to make the switch we look at the state of our projects.  It's never a good time to have a possible slow down, but there are better times than others.  We look at the major and critical project schedules to make this determination.  We also look at how much SolidWorks has changed.  Is the interface different enough that people are going to have trouble jumping over to it, if they haven't gone to upgrade training?  And are there new features in the software that would really help us out?

We have a lot of licenses.  It takes a while to do the install.  Because the files aren't backwards compatible, we need to have time to do a back up and the install on everyone's computer at the same time.  This grantees that the switch must be done over a weekend or holiday.  I'm not going to go through the best practices for installing a new version of SolidWorks because there are many good articles out there on the newsgroups, SolidWorks' web page and other blogs (again Ricky Jordan has a post on this subject).

Finally, I look at a training schedule for everyone.  Whether they go through the what's new on their own, we do something in house or go to the VAR's class, I think it's really important to do and to do it within a few days of the install date.  It's often difficult to get everyone to take the time for this, but we do our best.

Macros are for Everyone

You don't need to be an expert to use macros in SolidWorks.  With SolidWorks' ability to record commands it ends up being pretty easy to automate regular commands or groups of commands. 

Jeff Cope has written a column (Macros 101) in this weeks SolidWorks Community that takes you through the process step by step. Check it out.

Quick Comment

I highly recommend using SolidWorks' Comment feature.  Besides the obvious uses, I've found it really helpful in assemblies.  The nice thing about comments is they always show up when you hover over a part (or feature) that it's attached to, even if the item is suppressed. 

When you start an assembly many people give their parts descriptive names (hinge block, door handle, etc...), then your parts get assigned part numbers and now it's difficult to find those parts. If you add comments to the parts with the descriptive names then you'll be able to find them easier. 

Changing your Tree Display (RMB at the very top) and turning on deceptions will also accomplish this.  However, you may have to make your tree bigger to find what you're looking for and you have to have the description field filled in.

Both these techniques will work.  Choose the one that fits you best.

Where is that Slot Sketch Tool again?

I can't tell you how many times I've been asked this question, sometimes repeatedly by the same person.  I guess I should thank them though.  It is because of all those times that I remember where it is.  It's not their fault either.  It's hidden in the offset tool.  I understand why SolidWorks put it there and I know if they moved it, those who use it all the time would be upset.  But as a user, trying to make the connection (slot = offset) and remember it is harder than learning to use your mouse with your non-dominate hand.  You also won't find this in the help menu if you search for slot.

Slot This is an old tip, but in case you haven't seen it yet here you go.  To make a slot: Draw a line (construction or regular), Select it, Go to offset entities in your sketch tool bar and Check the bi-directional box.  Once this is checked on you can now cap the ends with arcs for a slot or lines for a rectangle.  However, I don't think I would use this method to draw a rectangle, it's just too quick an logical to draw a rectangle and add a centerline if I needed it.  Other useful options in this dialog are to make the base construction (if it wasn't already) and to uncheck the add dimensions, since it will add 2 linear dimensions both equaling the radius, which is probably not how you want to dimension your slot anyway.

Enjoy.

Performance booster

It is a little unusual, but my husband also uses SolidWorks and is a CAD Administrator.  Recently he wrote a great tip for his CAD users about how to boost your performance by turning on and off the hidden line selection modes.  Here's the tip from my husband:

It has come to my attention that SolidWorks performance deteriorates quite a bit with the HLV and HLR modes turned on. You can get to this screen By selecting the "Tools" pull down and selecting "Options", "System Options" and "Display/Selection". "Allow selection in wireframe and HLV modes".Pic28520

This setting allows for the selection of lines that are behind a face or body in your model. It works in assemblies too. That would be where your in "Edit Part" mode and would like to reference a edge off another part or the model. With these modes "On" the edges will light up as your mouse passes over them.

Because this option is handy on a frequent basis I made a macro to turn it on and off.

How to set up macros to toggle the HLR (Hidden Line Removed) and HLV (Hidden Line Visible) modes:

Close the SolidWorks application.

Copy these files to your C:\Program Files\SolidWorks\Macros\ folder.

Download hidden_line_selection_on.swp Download hidden_line_selection_off.swp

Open SolidWorks along with a new file or one you may have been working on.

Go to the "Tools" pull down select "Customize" and go to the "Keyboard" tab.

Scroll down in the left window to Macros, You will now see in the right window the macros that are available.Pic06902

Select the file "Hidden Line Selection Off" , Left Click in the "Press new Shortcut key" and press the key or key combination you want to assign this to (example: the "ALT" and "D" key simultaneously) and press the "Assign" key. You will now see the key you pressed ("Alt+D") in the "Current keys" box. This one is ready to use now.

Repeat the same steps for the "Hidden Line Selection On" macro. You could use the "ALT" and "S" key for this one.

To que your Memory Alt+S = Selection                    Alt+D = De Selection or OFF

Sincerely,

Brooks Vrooman

Folders, does anyone use these things...

It's taken be a while to figure out how I want to use them, but now I really like the folder feature in SolidWorks.  Here's some ways I use them.

In a molded or cast part I like to group my fillets and put them in a folder.  I also rename the folder so it's clear what's in there.  For a casting, I try to keep this folder at the bottom of the tree.  Having all the features in a folder makes it easy to roll back before it.

If it's a part with a particularly long feature tree I may consider grouping like types of feature together (i.e. tapped holes) or a group of feature that create a particular area of the part (i.e. profile feature).

For a part or assembly that has multiple configurations, I've found it useful to group items that are unique to a particular configuration in a folder.  This makes it real easy to suppress and unsuppress that group.  One word of caution you can suppress all the items in a folder and the folder still shows up unsuppressed (yellow).

In an assembly I like to group hardware together in a folder or other items I know I'll want to turn off and on in a group (i.e. internal components).  Sometimes I'll start with folders and turn them into configurations later.  For large assemblies, folder helps me find things faster. Especially after everything is given a number (non-descriptive name) that I don't want to memorize.

Assembly Mating Don'ts

SolidWorks tries to be flexible and allow you to mate parts together in many different ways.  Just because you can do it doesn’t mean you should. You usually see list on best practices(the positives), but I haven’t seen a list on things not to do.  This is not an all includes list, but here are some common things that bug me.  I may add to it later if there’s interest in this topic.  I tend to not to follow rules unless I know why…so here’s some rules and their Whys….

1)     Never Mate Point to Point:  I must admit I’ve done this before, but I was under the influence of frustration. In general there’s very little reason to do it, except for maybe trying to simulate some motion, even in that case I would try to use something else first.  If you use this method, then in order to fully constrain your part you end up having to put more mates on it than you should need to.  This makes a messy tree and is harder to trouble shoot when things start going red.

2)     Don’t fix multiple parts:  Why would you do this, other than laziness, which by the way can be a valid excuse at times.  Again this will make it harder to trouble shoot down the road.  Especially when you decide you need to mate 2 fixed components together. J  I know that sounds obvious… but it’s easier to do than you think.

3)     Don’t leave over defining mates:  You may make a part parallel to something.  Then later you know what distance it should be at and so you put in a distance mate (you should have edited the other one, but I’ll forgive you if you clean it up later).  At this point, SolidWorks says no problem I can figure that out…however your part is really over defined and this will show up of you try to flip the alignment or it may show up as an error (most likely a yellow bomb) if something else goes wrong with one of your parts.

4)     Avoid mating edges & axis:  If you have perfectly beautiful flat faces or 2 cylindrical faces for concentric, why would you make things harder for yourself?  Edges are more likely to change, edges and axis are harder to see, find, click on, etc…   There are some good reasons why you may want to make axis together or to something else, but if your scenario is a screw and a hole you’re not going to win that argument with me.

5)     Avoid Multiple configurations of Angular Mates:  Sometimes this works just fine, other times the align/anti-align can drive you absolutely crazy.   Let’s use the example of a hinge.  If you want to shop it in several different distinct positions it may be more robust to mate the flexible end of the hinge to a plane and control the angle of that plane in your different configurations.  This doesn’t always work, but it gives you something else to try if you’re having problems.

6)     Don’t suppress mates you don’t want:  If you don’t want it, throw it away.  If you want to try something document (comments, change names, etc..) what you’re doing.  If you just suppress it you’ll leave it there until you forget why it was there and suppressed.

7)     Don’t Interchange the words fix and constrained: A part is either fully constrained (fully mated in place) or fix, they are not the same.  It will make things much easier for someone to help you figure out what’s gone wacky if you use these terms correctly.

Before you go ahead and do one of these things I warned you not to do, just ask yourself “why do I need to do it that way?”, if you have a decent reason and understand and are willing to accept the pitfalls….than go for it.  I hope this saves you some headaches.